Board Spaces

Ankh Symbol- starting spaceAnkh - Teams begin from this space and must return to it to attempt to win the game. If a team lands on the Ankh space at any other point during play, no action is taken and its turn ends.

Triskel Symbol Triskel Spaces - When a team lands on one of these spaces it can either:
i) Throw the die again,move and take the actions appropriate to the new space landed upon or;
ii) Take one Category Token at random from the cloth bag, whereupon its turn ends.

Clue Spaces - There are four different Clue spaces - Codex, Logic Key, Rose and Vitruvian Man. These are the spaces on which teams will compete to solve challenges and win Category Tokens. The Clue spaces and the challenges to be attempted are as follows:

Rhyming RiddleCodex - A cryptic rhyming couplet, the answer to which is a common word, such as an item or an object.


Logic Board Game Logic Key - A statement, question or riddle, the answer to which is a number.


Rose Riddle Board GameRose - A cryptic rhyming couplet, the answer to which will be a country, place, mountain, lake, river, building, landmark, etc, etc.

Vitruvian Man Board GameVitruvian Man - An anagram of a movie, song, book, play, work of art, or a famous person from the world of movies, literature,music or the arts.

When a team lands on a Clue space it initiates a challenge, not for itself, but for all of the other teams.
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Home

Aim of the Game

Preparation


Playing the Game

Board Spaces

Answering Clues

Treasure

The Final Challenge