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Ankh
- Teams begin from this space and must return to it to attempt to win
the game. If a team lands on the Ankh space at any other point during
play, no action is taken and its turn ends.
Triskel Spaces - When a team lands on one of these spaces
it can either:
i) Throw the die again,move and take the actions appropriate to the new
space landed upon or;
ii) Take one Category Token at random from the cloth bag, whereupon its
turn ends.
Clue
Spaces - There are four different Clue spaces - Codex, Logic Key,
Rose and Vitruvian Man. These are the spaces on which teams will compete
to solve challenges and win Category Tokens. The Clue spaces and the challenges
to be attempted are as follows:
Codex
- A cryptic rhyming couplet, the answer to which is a common word, such
as an item or an object.
Logic Key - A statement, question or riddle, the answer to which is
a number.
Rose
- A cryptic rhyming couplet, the answer to which will be a country, place,
mountain, lake, river, building, landmark, etc, etc.
Vitruvian
Man - An anagram of a movie, song, book, play, work of art, or a famous
person from the world of movies, literature,music or the arts.
When a team
lands on a Clue space it initiates a challenge, not for itself, but
for all of the other teams.
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