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Answering Clues |
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The initiating team takes a Clue Card of the relevant category (ensuring it is not seen by the other teams), reads aloud the challenge and then immediately starts the timer. The challenge should then be read aloud again. Teams may request further readings or clarification as often as they require. Vitruvian Man cards work slightly differently in that the anagram alone should be read aloud (ensuring any necessary spellings are provided), and teams given time to write it down, before the timer is started. Immediately the timer has been started the accompanying hint and composition of letters in the solution should be read aloud. Once the timer has been started, teams race against each other to solve the challenge within the 60 seconds allowed. As soon as a team solves a challenge it writes the answer down and places its spare playing piece on the highest-ranked available numbered bid space on the game board (1 for the first team, then 2 and so on). Once a team has bid it may not touch its pencil and paper again until the challenge has been completed. At the end of the 60 seconds, the correct solution is revealed and checked against those written down by the teams. Any team which has an incorrect solution removes its playing piece from its bid space and any lower bidding teams are promoted up the order. Used Clue Cards should be returned to the back of their section in the card box. All teams that have the correct solution take Category Tokens at random from the cloth bag as follows: |
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1st
correct bid - 3 tokens Note : A
team may never retain more than four Category Tokens. If a team
gains more than four, it must choose which excess tokens to return to
the cloth bag. |
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