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The Da Vinci Game is an exciting new board game with 800 ingenious codes, riddles and logic challenges. Will you be the Grand Master? |
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Game Instructions |
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This page contains printable instructions, if you wish to see a step-by-step guide, please click here. Aim of the Game To be the first player/team to solve challenges and win one of each of the four pieces of Treasure, and then return to the Ankh space to solve one final challenge and become the Grand Master of The Da Vinci Game. Preparation
How to Play
Each team must collect Category Tokens which will permit it to attempt challenges at each of the four black Treasure spaces on the outer track of the game board and, if these are correctly solved, win the corresponding piece of Treasure. When all four pieces of Treasure have been collected the team must return to the Ankh space and solve one final challenge to win the game. A team can move in any direction, but cannot retrace its steps within a turn, nor may it change direction at any of the intersections in the middle of the board within a turn. However, a team which ends its move on one of these intersections may move off it in any direction on its next turn. Spaces can be occupied by more than one team. The space a team ends its move upon dictates what further action it should take before play passes clockwise to the next team. Board Spaces
The initiating team takes a Clue Card of the relevant category (ensuring it is not seen by the other teams), reads aloud the challenge and then immediately starts the timer. The challenge should then be read aloud again. Teams may request further readings or clarification as often as they require. Note:Vitruvian Man cards work slightly differently in that the anagram alone should be read aloud (ensuring any necessary spellings are provided), and teams given time to write it down, before the timer is started. Immediately the timer has been started the accompanying hint and composition of letters in the solution should be read aloud. Once the timer has been started, teams race against each other to solve the challenge within the 60 seconds allowed. As soon as a team solves a challenge it writes the answer down and places its spare playing piece on the highest-ranked available numbered bid space on the game board. Once a team has bid it may not touch its pencil and paper again until the challenge has been completed. At the end of the 60 seconds, the correct solution is revealed and checked against those written down by the teams. Any team which has an incorrect solution removes its playing piece from its bid space and any lower bidding teams are promoted up the order. All teams that have the correct solution take Category Tokens at random from the cloth bag as follows: 1st
correct bid - 3 tokens Note : A team may never retain more than four Category Tokens. If a team gains more than four, it must choose which excess tokens to return to the cloth bag. Used Clue Cards should be returned to the back of their section in the card box. Treasure
Spaces - There are only four of these spaces - one each for Codex,
Logic Key, Rose and Vitruvian Man, they are distinguished from normal
Clue spaces by being larger and having black backgrounds.
When a team lands on one of these spaces, it may initiate the appropriate challenge exclusively for itself. If the team wishes to attempt a challenge it must be in possession of two of the corresponding Category Tile. These must be discarded back into the cloth bag. A Mona Lisa tile is wild and can be used to represent any of the four treasures (like a Joker in many card games). If the team does not have the corresponding Category Tiles, its turn simply ends. One of the other teams then takes a Clue Card of the relevant category and proceeds as previously described, but with only the initiating team attempting to solve the challenge. If the playing team solves the challenge correctly, it can take a piece of Treasure of the associated type. Only one piece of each Treasure may be held by a team. Treasure pieces are differentiated from Category Tokens by having a black background. If the team is unable to solve the challenge correctly it must move off the Treasure space on its next turn and return on a subsequent turn to try again with a new challenge.
The Final Challenge Once a team has collected all four pieces of Treasure it must also collect one of each Category Token (not including the Mona Lisa token which has no value at this stage of the game) and return to the Ankh space. An exact throw is not required to reach the Ankh space for the final challenge. Once on the Ankh space the team reveals its four different Category Tokens and throws the die again. The value thrown will then dictate which challenge is to be attempted as detailed below. 1 - Vitruvian
Man If the team correctly solves the challenge within the time limit it becomes the Grand Master and wins the game. If the team fails to solve the challenge, it must return one Category Token of its choice to the cloth bag, leave the Ankh space on its next turn and return on a subsequent turn, once the discarded Category Token has been replaced, to attempt another final challenge. |
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All
texts and images (except those of Leonardo's own work) are copyright (c)
to Martin Woods & Allison Carmichael May 2005. |
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